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JRPGfan said:

Its like checkerboarding... its a technique to use less to show more.

Honestly most games that come with a resolution scaleing option (like 1080p, at 70%) + Sharpening filter,
could be near equal or better than DLSS.


Atleast it was like that early on, DLSS isnt magic, its alot of work for little effort.

I agree that the early implementations weren't worth it, but the most recent DLSS implementations in Wolfenstein Youngblood and Deliever us the Moon show that the technique can do what it promised to do - show visual results on par with a given native res, while offering clearly better performance (and clearly looking better than res scaling + sharpening at an equivalent performance).

We unfortunately don't know whether or not these results are easily reproduceable with the majority of titles or due to Ws:YB/DutM being well suited for DLSS. Neither do we know how long/how much processing time it takes Nvidia to train the AI enough to get to these results, which would determine how feasible (from a cost/time/energy point of view) it is to implement it in 100+ very demanding games per year.