| victor83fernandes said: This was the biggest wiiU problem, some games use it, some don't, some allow the pro controller, some don't, some allow wii nunchunks, some don't, some allow to play the whole game on the gamepad, some don't, some you have an option on screen to switch the screen to gamepad, others you use the select button, others you into the options menu, its too confusing and a huge mess, people like consistency, and wiiU failed hard at that. |
A large portion of the gamers that matter do support off-tv play on WiiU.
We are talking Breath of the Wild, Super Mario 3D World, Smash Brothers, Mario Kart 8, Donkey Kong: Tropical Freeze, Bayonetta 1+2, Minecraft, Call of Duty, Assassins Creed, Need for Speed, Super Mario Brothers U and a heap more.
https://en.wikipedia.org/wiki/Off-TV_Play
But you are right, it was rather convoluted rather than standardized.
| victor83fernandes said: Graphics for wiiU were actually great, it came 1 year before the ps4, it was the first time we played Nintendo games in HD, games such as Mario kart 8, super Mario U and pikmin 3 look miles better than their predecessors, the difference is massive |
Graphics on Wii U were far from great.
The Wii U came around the time where deferred renderers started to gain significant traction, the PC was already looking a generation ahead of the Xbox 360, Playstation 3 and Wii U, especially with Frostbite and CryEngine titles.
Just because it was the first time Nintendo games made the jump to HD, doesn't mean they were graphically impressive... They were artistically impressive, there is actually a big difference.
In the end, the Wii U wasn't really doing anything graphically that we had not seen on other platforms before... In-fact many Multiplats ended up being downgraded on the Wii U.
Why is that? Well... The GPU in the Wii U was certainly a step up over what the Xbox 360 and Playstation 3 had, it was more efficient and had a more modern hardware feature set. - However by that same token it was held back by the tiny amount of memory bandwidth on offer, Nintendo tried to mitigate that somewhat with the eDRAM... But that can't replace lots of fast Ram and there is only so much you can do with 12.8GB/s of memory bandwidth.
The CPU side of the equation is also another interesting part, clock for clock it cannot be compared to the Xbox 360 and Playstation 3 CPU's as it was an Out-Of-Order design, so it could do more per clock cycle... But by that same token it was still an older PowerPC design with it's Pro's and Con's.
In the end it has meant that Wii U games ported to the Tegra X1 chip in the Switch, which we need to note has been severely castrated... Has seen large resolution and framerate bumps across the board with minimal effort.
| victor83fernandes said: The graphics jump from wii to wiiU is bigger than from ps3 to ps4, its a jump from 480p to 1080p, while on playstation the jump was from 720p to 1080p, its noticeable to me because I game on 120inch screen. |
There is also more to graphics than just resolution, the Original Xbox had games operating at 1080i, we don't consider that console more capable than the Switch which has allot of games being 360-480P.
And lets face it. If you have a 120" display, 1080P will look terrible as well.
| victor83fernandes said: I remember being in awe with the graphics, but most of all, the quality of the sound, I never see anyone mention this but the audio from wiiU was way better than xbox 360 and ps3, I have a 5.1 system that cost me around 1000 dollars. |
Switch's sound quality is actually been a regression in some titles. (Although Breath of the Wild was an improvement in terms of general sound rendering.) mostly due to the Developers employing excessive compression to fit games on smaller carts.
Honestly, peoples show-boating about their hardware doesn't really matter to me, you spent $1,000 on hardware? Great. How do you know I haven't spent more? How do you know if I didn't spend less but got something arguably better?
What about optical audio which the WiiU lacks but the Xbox 360 has?

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