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Otter said:
SanAndreasX said:

Games don't get made unless the developers have the money to make them. Any potential success SFV had would have been meaningless until Capcom had the money to make the game in the first place.  Capcom didn't have enough money to make SFV and pay its employees and keep the lights on. Sony stepped in and bankrolled SFV with the obvious expectation that it would not show up on Xbox One, Wii U, or Switch, at least until x number of years had passed.

I doubt that Platinum similarly has the money to make W101 on its own. That said, that point is moot. Until Nintendo relinquishes its rights to W101, it ain't happening.

You know there is a difference between being in bad finances and not having money to make new a title. Where exactly did you get this information that capcom could literally not afford to make new SFV game? 


IF (strong emphasis on if) this was true Capcom could definitely take out a loan to finance a new safe investment (one of their biggest IPs, SFIV sold 5m the previous gen), but I would at least understand them looking for other investment instead of a riskier loan. 

For one thing, there were articles warning that Capcom was on shaky financial ground. They had a long string of bombs in the early 10s, including a number of fighting game titles. DmC flopped, MvC3 underperformed, SF x Tekken underperformed to the point where Namco didn't even bother with Tekken x SF, and even Resident Evil 6 fell considerably short of its targets, which means they didn't make a lot of money off of it.  And when investors hear that games are consistently not making targets, they pull their money out.

Getting a loan would depend on how big of a credit risk lenders saw the company to be. And given how badly Capcom fighting games were doing, SFV was not a sure bet at that point. Street Fighter games are not guaranteed hits like Pokemon, especially with the way Capcom tends to saturate the market with all of its franchises, which is what got them in trouble to begin with. There is a reason why there was such a huge gap between SFIII Third Strike and SFIV, which was that SFIII was not a financially successful game. SFV still launched in a shitty state, even with Sony's resources helping them. 

Today, sure, Capcom could easily afford a SF6 on its own. They've done an impressive job of turning the ship around the past few years, and I hope that they will take to heart what they learned from their failures in the early 10s.