RolStoppable said:
On those two points: 1. Only games that have either both a retail and digital version or are exclusively available at retail contribute to the software total, so it's not anywhere close to 2,000 titles. Nintendo's financials list the number of games per region; Japan has 412, Americas 543 and Europe 549. The majority of those title counts overlaps because most games are available worldwide, so the number of unique titles is probably ~600. Third parties are unsurprisingly not going to see big sales when they refrain from investing; a large number of their games are ports of old titles. Nintendo has stated that five third party titles have shipped 1m+ units during the nine months of the current fiscal year and people are trying to figure out which ones. That's the kind of exercise that makes you realize how few big third party games have been released for Switch, because it's hard to think of 2019 releases that have had a realistic chance to sell 1m+. 2. With Sword/Shield going the expansion route instead of a third version or something similar to it, it's safe to say that it will have better legs than most Pokémon games. 25m lifetime is certainly in the cards. |
Thank you for the info (and for that Google spreadsheet, good work). That number you give makes much more sense. And yes... if Sw/SH can extend the game's life through expansions, 20M must be a certainty, but i still believe 25M is going to be too much...., but i've been wrong with Nintendo software before, so maybe it happens.