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The_Liquid_Laser said:

I think the smart thing, all else being equal, would be to release it for PC now with high end specs with the understanding that it will run on PS5 and Series X when they launch.  That would actually make them a high profile launch game for the new consoles.  However, I wouldn't be surprised if they are getting a deal from Sony and/or Microsoft to launch the game on the current console.  That is the only real logical reason I can see why they'd make the game for current consoles.

The most obvious reason for launching on current gen consoles is that there are ~150 million of them in the wild.  That's a lot of possible sales, while the game is selling for $60, or close to it.  If they launched on gen 9 only later this year, they'd have an install base of <10 million units.  That's far fewer potential sales.  The game might have long legs.  But, those would be sales at much lower prices as the game aged.  

Mr Puggsly said:

The point is Jedi Fallen Order is still a functional product on X1. You made a bunch of posts trying to suggest otherwise.

Also, if you pay $299 for either PS4 or X1 you simply made no effort to pay less.

I think you'd have to try to find a way to pay that much.  

victor83fernandes said:

I just wish they would be honest and tells us they delayed because they need more time to PERFECT the game.

Have they addressed this rumor at all?  

Mr Puggsly said:
Cerebralbore101 said:

I just don't understand what would make them unplayable. In theory they should just have to scale back the assets and/or resolution to a reasonable point. The idea that the game would get delayed due to a console not being powerful enough just boggles my mind. Yet here we are. 

If the problem is specs, don't you think they should have determined this was too difficult maybe years ago?

My guess is that they did know, but figured they'd be able to work it out eventually.  Now they realize its harder than they thought.  

Otter said:

At the same time I think digital foundry has made us too critical about performance in the console space. 

If by "us" you mean people that hang out in gaming forums, I agree.  But, I think that performance is rarely thought about by 98% of console gamers, except very early in each generation, when they appreciate the step up.   

Mr Puggsly said:

I am a bit skeptical about Halo Inifinite as well. Not because its on X1, but because we've seen so little after much hype.

I imagine MS would throw massive resources at Halo Infinite to make sure it is ready.  It is key to getting the next gen started stronger than the last. It would be devastating if it missed holiday 2020.  

Mr Puggsly said:
eva01beserk said:

Just in case, the X1 is closer in performance to the switch than it is to the series x. So the undertaking will be much harder trying to hold on to it next gen. 

The amount of effort required to scale back 9th gen games to 8th gen will depend on the project. Some games will scale with more ease obviously. I mean Alien Isolation was clearly easier to do than Witcher 3.

Either MS will design games to be functional on X1 even while looking significantly better on Series X. Or perhaps some games will focus solely on Series X as the lead, while another studio will craft something functional for X1.

Either way I am not that concerned given MS can still make ambitious games even while building around X1 limitations for a few years.

As the gen is nearing its end we are seeing some incredibly ambitious projects on 8th gen, both in visuals and scale.

Has MS promised that there will never be games that run on X1X but no OG or S?  I know that's the case right now.  But, if they could just let games hit X only, that might work better a few years from now.  Of course, most people that own an X1X will probably upgrade to next gen within a year or two anyway, as they're mostly hardcore gamers.  So, it might be pointless.