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Otter said:
Mr Puggsly said:

I don't think people are suggesting otherwise.

The Witcher 3 is just used as an example of how games can be scaled back when specs are limited. The Witcher 3 seemed like an impossible port on Switch, but the final product is functional.

But that's an empty point to make if we're being honest. The whole point of the witcher is that it took specific time and effort to port to the switch. Infact it required a team to port it (saber interactive) and was being ported for at least 12months. 

Which really just supports the narrative a weaker console will take more time to optimise for.

Personally I'm indifferent to the news, obviously glad that if this is true CD Projekt probably want the Xbox S Version to be respectable. In recent years we've seen too many bad Xbox S ports, and it's quite distasteful when you consider the user base for Xbox S users is like 10x the user base for Xbox One X and were still part of the generation so they should be looked after.

Switch isn't just a weaker console, its an exceptionally weaker console. Scaling back assets and optimizing for significantly lower specs does take time. That's why another studio is brought in to handle much of the work. For example MK 11 wasn't developed after the game was completed, it was in development at the same time. That's how the Switch version released at the same time. Doom Eternal may not achieve the same release date, but it shouldn't be 12 months out.

PS4 and X1 are more equal, its the GPU disparity that generally separates them. Sometimes X1 ports have been disappointing considering the polish of PS4 releases, but has the X1 version ever been an unplayable mess? I can't really think of any examples.



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