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Nu-13 said:
Pemalite said:

The engine has everything to do with it.

3d zeldas up to skyward sword were using the oot engine..

Nope.

curl-6 said:

There should hopefully be some improvement though right; I mean they will have to make some new assets, and not having to budget for Wii U's CPU/GPU/RAM should mean they're less restricted in terms of stuff like scene complexity.

A game engine is a collection of smaller parts all working together to form a "game engine". - Nintendo is likely using the exact same graphics renderer as the original Breath of the Wild game.

That doesn't mean there can't be any visual improvements, but it's not going to be taking full advantage of the Switch's various hardware nuances to push things to the limit.
I would be very surprised if it leverages a greater degree of Tessellated surfaces for example that the Switch is capable of.

In saying that, Breath of the Wild wasn't a perfect experience on Switch anyway, there are framerate issues. (Although more pronounced on Wii U)
I would assume they would try to chase 720P/900P again on Switch, which does eat into the limited bandwidth the Switch has to offer.

But for all intents and purposes, I would not expect a big leap over the first game, not until there is a top-to-bottom engine rewrite, which will likely happen with the next game.

But let's be realistic, I didn't buy a Wii U or Switch for the graphics anyway, no one buys a Nintendo console for the graphics, as long as the game is artistically pleasing and fun to play, that's all that matters I guess.



--::{PC Gaming Master Race}::--