By using this site, you agree to our Privacy Policy and our Terms of Use. Close
zorg1000 said:
Conina said:

Microsoft is known to launch most of their biggest Xbox games in the second half of the year... but Nintendo?

I dont think that's a very good way to measure, to me it makes more sense to compare the titles in an individual year rather than just looking at the top 40 spanning 35 years. Also I think it makes more sense to look at recent trends because things can change from one generation to the next. So let's take a look at Switch.

Criteria

Small-under 1 million

Moderate-over 1 million

Big-over 5 million

Huge-over 10 million

2017

March-Zelda: Breath of the Wild/1-2 Switch

April-Mario Kart 8 Deluxe

May-nothing

June-ARMS

July-Splatoon 2

Aug-Mario+Rabbids

Sept-nothing

Oct-Fire Emblem Warriors/Mario Odyssey

Know-nothing

Dec-Xenoblade 2

2017 had 1 huge hit each quarter with 1 or 2 moderate hits to accompany them. About as well rounded as it gets.

2018

Jan-nothing

February-Bayonetta 2

March-Kirby: Star Allies

April-Labo Variety/Robot

May-DKC: Tropical Freeze/Hyrule Warriors

June-Mario Tennis: Aces

July-Octopath Traveler

Aug-nothing

Sept-Xenoblade: Torna/Labo Vehicle

Oct-Super Mario Party

Nov-Pokemon Let's Go

Dec-Smash Bros Ultimate

2018 had a handful of small-moderate sellers in the first 3 quarters followed by 3 huge hits in the final quarter.

2019

Jan-NSMBU Deluxe

Feb-nothing

March-Yoshi's Crafted World

April-Labo VR

May-nothing

June-Super Mario Maker

July-Marvel Alliance 3/Fire Emblem: 3 Houses

Aug-Astral Chain

Sept-Zelda: Link's Awakening

Oct-Ring Fit Adventure/Luigi's Mansion 3

Nov-Pokemon Sword/Shield

2019 had a few moderate-big hits in the first half followed by a few moderate-big hits and a couple huge hits in the 2nd half.

2017 had an even mix but that could be simply because they needed to make sure it got off to a great start while 2018 was the opposite where the biggest titles were all concentrated around the holidays and 2019 wasnt as extreme as 2018 but still was more concentrated around the 2nd half of the year, especially when you consider Mario Maker released in the last week of the 1st half.

When we talk about the big games being release first half or second half showing the TOP 40 on the last decades that makes a lot more sense than listing all SW.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."