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Dungeons more focused on combat and exploration, just like Hyrule castle (every Zelda dungeon going forward should be like Hyrule castle). And more of them, not just 4. The lack of more challenging and interesting dungeons makes me not want to replay the game, because it feels like the exploration is somewhat meaningless, Which is a shame, because the exploration in this game is unparalleled.

Some type of underworld, be it underground dungeons, caves, etc..

Keep the breakable weapon mechanics but, give us an option to fix them.

And definitely more intimidating and challenging bosses. Specially the final boss.