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eva01beserk said:

Your almost saying that if a game has a good narrative, its story focus and the gameplay can be dismissed. Cuz aside of detroit and the oder 1886, all thouse games had amazing gamplay. That games like god of war had S+ story, cinematic, music and all that, dosent take away from the incredible hack and slash it still is, has a great open world to explore, many unique side content. And lets all say the rest was just an A+. Are we really to say that because the narrative is S thats the only driving factor of the game or why people would buy it or why reviewers put it on a pedestal? 

I never claimed people only play exclusives, maybe if for a multi console owner, you will play most games on your console of choise regardless of how powerful it is. Thats something people forget, where your friends are is tends to be another great influence of where to play multiplats. The secondary console will be an exclusive only machine. 

I somewhat agree with you there on the 3rd party shooters. But I mostly think is more because the market is saturated in that department. And most of them tend to be live services so the biggest are always active the entire year. One you need to have a great product to break the ranks then keep suporting, I think the resources could be better spent on multiple other projects. And second why compete with your partners? I dont blame MS here as that is the biggest genre at the moment and most likely makes the most money from loot boxes and season passes and what ever. SO yea, glad they choose what route to follow.

I don't feel like you really disagree with me.



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River City: Rival Showdown
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