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freebs2 said:
DonFerrari said:

I don't think VR on Switch would work well. Even on PS4Pro (mind that PS4 do a lot worse) the IQ is good in PSVR for most games, so on Switch I would expect a not very good experience in VR. One thing is the small screen while playing portable the 540p resolution is fine, and 720p on TV can be accepted by a lot of people. But on VR you need to keep that 60fps to avoid nausea and then since you basically have "2 screens" you have to downgrade the resolution to half so let's say you would have 480p resolution on a screen that appears to be 300" that would be quite bad.

I know, in fact my suggestion was that a Switch VR (potentially) would be a new SKU, not portable but more powerfull. Since the baseline Switch is much weaker compared to a PS4, on Switch you wouldn't need that much horse power in order to achieve higher resolution and better framerates. In other words you wouldn't need a 4 Tflops to run BOTW at twice the resolution and twice the framerate, probably even half of that can do the job.

Well isn't BOTW 30fps? So for same graphical fidelity on VR and 60fps you would need 3x more power probably. But yes 2Tf would be doable if they dropped the graphics a little to achieve 60fps.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."