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Breath of the wild opens SO MANY possibilities that i'm really happy they go simple by taking the same "world" aka has i understand it is the same Hyrule and Zelda/Link of Botw. Zelda is always a top secret franchise and i'm pretty sure he wouldn't have said we play in the same map before we even know what the game is coming or the name. I'm thinking we will have a short tutorial and opening scene where it leads to the cutscene we saw, then it will wether change the overworld map significantly or take us somewhere else, they probably hinted for the lather since the Castle was literally being lifted.. like for what? Underground passage opening ? Is it going to fly ? They had projects of having an alien invasion for the og Botw storyline... which the Mastercycle 0 was also a scrapped idea but added later. Maybe they will dig in more into scrapped ideas that were more atypical for the franchise since to me i think they wanted to go simple for the story and areas while changing the overall formula, and i think this sequel will take the formula (obviously) while expanding it and push the franchise into areas we never saw before.

Botw is a masterpiece but nothing is perfect, *hint at a comment made before me*. Also, depends on your taste, some people didn't like it and it's like that for everything in life. But anyways, i would like the sequel to have :

-More variety and out of this world areas. Which this would include more specific and different enemies, weapons, fauna, mechanics, for each environnement. Botw kept it pretty simple in that sense having pretty earthy feels, i would like to see more fantasy stuff. They always like to make new entries completely different and by making a sequel and keeping the same graphics and probably gameplay too, they will have to do it so i'm not really worried about that.

-Temples. I really like the divine beasts, it was fresh, but i really want to see big temples with different themes, making it more memorable for each environnement it's in. I like the shrines too, but i think maybe make it so there is a little less shrine and put more length into the main temples would be great, which again, they hired for people working in that departement so again, not too worried.

-For the Bosses, that's probably the only thing i was disappointed after beating Botw

Spoiler!
(though that DLC made it a bit better, one of the best boss of the franchise imo)

So i would like to see more unique bosses that goes along with the temples and environnement changes. And again, this is probably going to happen with the 2 previous points literally connecting into that, usually. 

-Last main thing is story. I like the improvement they made into the characters of the game, dialogues and cutscenes. We know it's going to be back. Main thing people didn't like and i pretty much agree on that is the story taking place in the past, making it so you don't really feel connected to the characters and the actual story. It was a nice idea, but yea something in the present is more enjoyable. Something that isn't really mention is the presence of a plot twist in literally every Zelda game, but in this one there is no surprise till the end it seems. You know the goal and you get there eventually and beat the boss and it's done. Usually you have a side story that's developping into the main story, the switch happens, and you sometimes have new areas you didn't see coming etc. That's pretty much my first point as well, but i would like more surprises in the scenario and areas you didn't expect to go to. Like sure it's open world and you can go everywhere, but what stops them to make an area that you have to go through a portal or wathever from the Zora area where you will continue this side of the story but expand on it. Also, something darker and a more threatening boss would be nice.

-Actually i have another point which is kinda the same but i would like to see more events on the map that isn't related to story. Like there was so many nice areas in the game that just ended up being a shrine which again, kinda killed the element of surprise cause you knew what was going to happen if you did the little enigma. So maybe add secret bosses or hidden legendary items. Stuff like the Blood moon but that actually does something and more falling stars kinda stuff.

Now, some things i really liked in Botw that i want to see more of in the sequel, i'll be brief :

-More QoL (cooking book)

-More legendary weapons, thought we keep the breaking system. I think they could find a way to make it so the first items don't break that fast. I liked the aspects you could find later on like increased durability, stats. They could expand on that and would make it so durability would not really be a problem later on, cause early in the game i thing it is a necessity or else you could just sneak into a higher level area and leave with a strong weapon and then beating the game too easily in the first half.

-Areas with a locked difficulty 

-More side quests stuff like the Yiga clan

-More magic stuff. Liked the wands but it was incredibly limited. 

-Gears that have a greater impact. Love the customization but would be nice to have something to climb in the rain. Maybe makes it so it's slower but still ables it.

Looking at this it really feels like i hated the game LMAO, but it's actually top 2 of my favorite game of all time, if not #1. To me, Botw opened so many doors i just know they can push further and makes me excited in the franchise more than ever before. We know the majority of what i just said will happen anyway, so i'm really looking foward into this. Really think they are taking these into consideration, atleast for the dungeons and story since the DLC and recent hiring have pointed out in this direction.

Also, to people thinking it is a long way out, they started working on the game before the DLC releases and maybe some worked on it before Botw actually released since i'm sure the main reason it was pushed to 2017 and not 2016 was for Switch launch. So if it launches at the end of the year, it will be 3.5 years of dev which is enough knowing they use the same engine, world (main characters and established story of this hyrule, assets).