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Hiku said:
RolStoppable said:

3. Instead of making almost the entire world subject to a universal difficulty that raises over time, I'd like to see a variety of unique locations like enemy fortresses being locked at a certain difficulty. This makes for a more interesting world because what BotW faced was a world that felt ultimately very similar regardless of which direction you took. Also, let those locations have some meatier music than the plain overworld.

3. By "locked at a certain difficulty", you mean there's nothing preventing you from entering that area, but the enemies will probably be too tough to deal with early on?
I always liked this feature in games (like FF12) because the designers don't have to be as restrictive with the content of that area, including the rewards you can find there. Makes it fun to explore and keep pushing through to see what awaits at the end.

I see why they did universal difficulty raises, because that way all areas maintain some degree of difficulty as you continue to explore or go back to places you'd been a while ago, and they don't need to try so hard to balance areas of the game against where they think the player should be at in terms of power when they get there. But at the same time I agree that it'd be cooler to have set difficulty in areas, so you go to an area and just get destroyed and realize you need to be a lot more powerful to go through there or be really sneaky to get through there now. It's fun in games to get to a new level and realize its way harder and you have to change your strategy or search for more powerful items before going back. It gives motivation. So yeah I think certain locations having unique difficulty levels while maybe more general areas having raised difficulty as you go along so the "in-between" parts still can challenge the player makes sense.