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Kind of. Overall it was a fantastic game, and one my my favourite open world games. They did it well, aside from a few nitpicky things (weapon durability, I'm looking at you, or rain starting while I'm half way up a mountain). My issue is that it felt more like an open world game than a Zelda game. They moved a little too far away from certain aspects. It tossed away many of the things I come to associate with the series that have been in place since Link to the Past. Like slowly opening up map progression with items/skills. Or having 6-10 big dungeons that utilize your skills and items and have a healthy combo of puzzle challenges and combat challenges.

If they incorporated some of these things back in, while keeping with the open world design, it would be pretty much perfect.