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Nu-13 said:
Cobretti2 said:

That is exactly what I think, if people saying it will come out in 2022. I just haven't seen anything on on Nvidia's road map to suggest otherwise. Xavier in 10Watt form is only 0.8TFLOPs. Orin will come out in 2022 and run at 65Watts.

As for my magic sauce comment, if this was anywhere close to true, AMD would long be dad and killed off by NVIDIA. As JRPGfan indicated through the forumlas, it is closer to 25% gain then the double people are claiming.

Now Nintendo could be working on a secret custom chip from the ground up, I don't know but that would be very expensive to do. 

I ain't saying that ports won't be possible, it is that if they do port, the game will essentially be different do to the raw power gap. 

Big publishers want quick and easy cash. If they can't port it within a month of just some simple code changes it will never happen. I know people don't like to talk about EA and Activision, but for mass market they are big and people play their games. The fact that these two haven't really provided proper support to Switch and the Switch has outsold the XBOX then clearly the gap for them is big enough not to bother spending money.

Because I think in 2022 you can' have a significant boost over the original Switch, I think it is pointless releasing a next gen Switch as at the end of the day it is mainly a Nintendo game machine. I don't need better gfx atm, happy with Switch.  Only reason to get a Switch 2 is in the hope it gets more support. May as well extend the life of the Switch as it is selling well atm. No need to rush into the next one

That's like saying in 2017 that you couldn't see ps5 and xsx being much more poweful than their predecessors. There is no magic sauce, you simply need to stop looking at just flops and ignoring everything else. Nvidia and amd build their gpus differently and nvidia edges then out with more performance over it's amd counterparts. Quoting pemalite "Flops across AMD and nVidia are identical, they are the same math. But the flops people throw around on forums are theoretical numbers which don't take into account any other part of the GPU."

3rd parties don't bother if they can't make a port within ONE MONTH? How did you make that up? Anyway, You keep saying you don't see a 2022 console having a significant boost over the switch but also keep ignoring that nvidia is about to make the jump to 7nm gpus. They also have a long term partnership with nintendo, so they will certainly develop a mobile gpu that fits nintendo's needs for the switch 2.

Actually you could. Because AMD had a road map (as did Nvidia) for their gaming GPUs that showed exactly where they were heading.

All we got with the mobile counter parts is history based on the jumps between previous models and that Orin the next schedule thing is going to run at 65Watts or so. Therefore, Nintendo would have a custom thing based on that to run at a reduced power of 30Watts for docked mode and maybe 10Wattts for undocked.

How did I come up with a month? Well you see back in the early days when developers use to say how easy it is porting between PS4 and XBOX, how within weeks their games were running and complete.  With switch they always stressed on the fact that "more effort" had to be put in to get something to run.

Now you think if publishers were happy for "more effort" to be applied into porting games we would not have way better 3rd party support on Switch?

That is why I keep saying if there is no evidence suggesting that a Switch 2 will be close to PS5 (to allow easy porting), there really is no point Nintendo rushing out with it when Switch is still selling so well. Especially with Wii U failing you may as well ride the wave that is Switch and keep developing Switch 2 as hardware alone isn't the only improvements Nintendo needs  to make.  OS, GUI, functionality needs to be drastically improved. In some respect the Switch feels backwards to WiiU as they rushed it out and still haven't really done major improvements to the software of the console.