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RolStoppable said:
JWeinCom said:

Nintendo's original plan was to use one Gamepad IIRC.  They announced additional support for another Gamepad, but that was only after pretty significant backlash, and they clearly didn't have any games in the pipeline to use that (although the hardware itself was I think able to support 4 video streams pretty early on).  The idea was similar to the GBA, but a little bit different.  Since the Wii-motes were still supported, the idea was for players 2-5 to use motion controls.  So, in a game like Zelda Adventure Nintendo Land, lesser experienced players can be playing a simpler motion control game whereas the Screen player could be playing something a bit more complex. That's the advantage (in some cases) that it had.  Not only could people have a different screen to use, but also a completely different control style.  I think there was a lot more that could have been done with that concept.  

I'm not going to go into the Miyamoto stuff, because I just don't know much about the behind the scenes stuff.  I'll take your word for it, but I don't think that's all that relevant to the discussion.  I'm more interested in the decisions themselves, and not so much with the person making them.

We seem to be in agreement that there were major issues with software, and at least some of those issues were not due to the Gamepad, and that there were bad business decisions which were also not directly related to the Gamepad, and that the Gamepad itself was problematic to at least some degree.  I would assume we'd also agree that the overall marketing was poor.

The only disagreement is how much of the problem was caused by each factor.  I don't think there's any way to accurately determine that.  Do you?

Well, no. This has been a long discussion and we are at the stage where the focus is on semantics and even if it was possible to accurately determine the weight of each factor, it wouldn't really change the bigger pieces.

Sure, but that was the whole point of what I was initially discussing.  Trying to determine how much weight should be put on the Gamepad itself.