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Conina said:
The_Liquid_Laser said:

I have two answers, a selfish answer and a strategic answer.  

My selfish answer is make games that I have been wanting and no one else is making.  A good example is what Nintendo did with Breath of the Wild.  I was very disappointed with the Zelda series for about 25 years, and I would have gone to any system that gave me that old school Zelda feel.  Appropriately, Nintendo was the one to get Zelda back to it's roots.

You were very disappointed with the Zelda series for about 25 years? Wow, you have a very selective taste, even Ocarina of Time falls into that very disappointing period.

And how did Breath of the Wild gave you that old school Zelda feel? It plays completely different than Zelda 1, Zelda 2 and a Link to the Past. Shouldn't be "Minish Cap", "A Link Between Worlds" and the remake of "Link's Awakening" be better candidates for that precious "old school Zelda feel"?

Or a lot of Indie games similar to the old Zelda games?

You are judging based on 2D vs 3D.  That can have a big impact, but there is something more important going on.

Old School Zelda, especially the original NES game was about freedom and exploration.  NES Zelda was an open world game by 2D standards.  You could go to the dungeons in any order.  You could explore the whole overworld with 3 hears if you were good enough.  Also, the combat was challenging.  I actually died in Zelda 1 and I actually died in Breath of the Wild.  I get bored in Zelda games that have no challenge.  Part of the fun in exploring is knowing that the land is dangerous.  When I live I feel kick ass.  All of that is true in both Zelda 1 and Breath of the Wild.  That is why Breath of the Wild feels Old School.

Also, they when they designed Breath of the Wild, they designed a game like Zelda 1 first to test all of the mechanics for Breath of the Wild.  BotW really is Old School Zelda underneath even if it doesn't look like it.