Cobretti2 said:
I cant see it because they have to pack 3.2 tflops (based on the formula JRPGfan posted) into 10W. This is just to get PS4pro games running. The issue I have is PS5/XBSX will be so far ahead that it won't be worth a 3rd party porting a game, with JRPGfan confirmed. Therefore Nintendo will need 3rd parties maing exclusives for the system Can they port PS4 games? probably but who wants to play something they played 5 years ago again? So my question is valid, how will Nintendo bridge the raw power gap quick enough between each generation using the switch portable console approach? Switch 2 with a Xavier chipset will not even come close to PS5/XBSX. Unless Nintendo and Nvidia start planning for the future and find some way, the gap will keep increasing between each gen. This is why I cannot see Switch lasting more than two generations. Eventually Nintendo will have to do a full blown console to match the power. Or they will have to concede that their console is a handheld device that connects to a TV and any games we get on it won't be what traditional consoles and PC gamers get from 3rd parties. |
Ps4pro has no games. jrpgfan confirmed absolutely nothing. Put this in your head: THE. SWITCH. 2. IS. NOT. GOING. TO. USE. XAVIER. It's gpu is yet to be released. But speaking of xavier as a base, this new gpu only needs a little over 2x more performance than it to be in between ps4 pro and x1x GPU (closer to or even matching the latter). An easy task for something coming years later and with a die shrink.
The last paragraph is so much I don't even know how to begin. I don't know where all this misinformation coming since the situation is the opposite of what you say. The gap between mobile and stationary chipsets is either decreasing or stationary, not increasing. The switch is way more capable than a ps3 or x360 in every department, so why this denial about the switch 2 not doing the same compared to a ps4?
Last edited by Nu-13 - on 02 January 2020