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alfechagana said:
- I want it to play every PS5 - XBOX SE X game in 720P in portable mode and 900P-1080P docked.
- Bluetooth included fro earbuds
- Chat mode with friends
- At least 3 hours of battery life
- Better joy-con quality
Probably a release in 2023

I think you meant multiplats. We won't get all  but those should run in 900-1080p portable and 1440-1600p docked.

Cobretti2 said:
JRPGfan said:

Supposedly its GCN gen2 inside the PS4.... which is the amd 250-290 line.
So if your gonna go arch to arch, lets atleast do that.

But again my point was, its more than just core arch vs core arch, not all cards are equally balanced ect.
So some cards in the line might be more effecient than others. (you just totally ignore this part both times)


Anyways heres the arch to arch thing you want so much:

A "R9 270x" is 2,560,  while a" Geforce 960" is 2,308 in Single precision flops.

Performance wise, theres like a ~13% differnce in favor of the 960.

2,560 / 2308 =  1,10%

So the R9 270x uses 10% more flops, and the 960 gets about 13% more performance.


110 x 113 = 124%.

a 24% better flop to performance ratio.

refernce:  Techpowerup.com
Search for any 960 review, and look at performance summery.

This 24% performance ratio that you calculated. Does this apply on average in general between all amd v nvidia in recent times? 

So using PS4 pro as an example, 4.2TFLOPs, If a switch 2 was to be close in performance to that, it would need to be about 3.2TFLOPS? 

If that is correct then as my original post I am not sure what tech the others think a mobile chip that runs at 10watts could be released in the next 2 years to even come close to that. I mean the tech available it may be able to run in portable mode at 720p?

PS5 is rumored to be 9.2 TFLOPS. Even if Nintendo managed to make a system like that with 3.2TFLOPS, it will struggle to get ports and the effort to port down is far more costly than porting the game to three platforms with similar performance.

I just can't see how Nintendo will bring this raw power game in the next 10-20 years if they continue down the switch approach. 

unless, have 3rd party developer tools become so good and versatile that they can simply scale down 4K to 720p gfx easily for portable mode? Granted lighting effects would be reduced etc but if this can be done with say a months work, then ports make be cost effective. If it takes a year to port the game to Switch 2, then devs will most likely skip.

Of course it doesn't.

That hypothetical 3.2 tflop gpu would be closer to the x1x gpu power and is perfectly possible for 2021. Remember the ones we have right now aren't using 7/8nm process yet. The next set of mobile gpus from nvidea will have a sizeable jump.

How exactly can you not see nintendo bringing this raw power with the switch aproach? This is EXACTLY in line with the switch aproach. We never had a ps3 pro or an xbox 360 x but if we had, the switch's gpu performance would be in between those while having more ram and much better cpu.