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JWeinCom said:
curl-6 said:

Yeah equal gyro/accelerometer fidelity on both hands would've been a nice upgrade.

And there were other notable games that leaned into the Pad; Mario Party 10, ZombiU, Starfox Zero, heck even Xenoblade X and Splatoon used it in a really useful way. Ultimately, as the sales of the system suggest, it just wasn't a hugely appealing feature that the public were clamoring for.

Star Fox Zero was too little too late.  Xenoblade X and Splatoon basically displayed a minimap IIRC.  And let you super jump which was easily remapped to the dpad for the second game. 

The real potential was in multiplayer as in Nintendoland, which is why they bundled it with the system.  But, then they didn't have anything else using it in that way.

Even Nintendoland was not a killer app though, and didn't stop sales plummeting soon after launch, so I think it's pretty safe to say the whole Gamepad concept was just a largely unwanted one.