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Bofferbrauer2 said:
Pemalite said:

Flops is irrelevant.
Switch = Maxwell.
Playstation 4 = Graphics Core Next.

A GTX 960 based on Maxwell with 2.36 Teraflops of single precision floating point capability...
Is able to beat a Radeon 7970 with 3.78 Teraflops of single precision floating point capability.

That is a 60% flop advantage to the 7970.

https://www.anandtech.com/bench/product/1722?vs=1744

Bandwidth is irrellevent as well.

The GTX 960 has 112GB/s verses the 7970's 264GB/s or 135% more bandwidth.

In your ideal fantasy world a GPU with 60% more flops and 135% more bandwidth should win, right? I mean... Right?

Well, the 7970 does win the fight: https://gpu.userbenchmark.com/Compare/Nvidia-GTX-960-vs-AMD-HD-7970/3165vs2163

His point was it was more than 20 % in this case.
However flop effeciency while Archetecture dependent, is also card dependent.
Which he completely ignored.

He probably found one of the most extreme cases, when he compaired the 960 to the 7970.

Anyways its not always this big a differnce.

Ultimately it comes down to core design, of the graphics unit.
AMD leans way to heavy on the non purely- gameing related stuff, like gpu-compute.
Which does little for them (imo), I wish they would make slimmer design, thats more gameing focused like nvidia uses.


And yes, the 7970 didnt use colour compression, ect.
AMD was late to the party with that stuff.
(again this is probably one of the more extreme cases, of flop to flop)

All of this is slightly off topic though guys......

Last edited by JRPGfan - on 01 January 2020