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HollyGamer said:

actually the gap between 9.2 to 12 teraflop are around 28 to 30 % less then PS4 pro to Xbox One X 42%

Trust me we will not see the same thing with PS5 and Xbox 12 because both will be using the same CPU that rid all of the bottle neck and developer have many technique like VRS (variable rate shading)  CRB , etc etc that will be available on both consoles. also having a faster GPU clock at 2 Ghz and the same bandwith  already have benefit for both  design and will ended  very close.

PS5 has a great  spec while Xbox X has slightly better sepc then PS5, unlike PS4 with great design and Xbox One is bad design choice. 

Trust you? But you told us several times that "GPU Nvidia 2080 super is bare minimum" to play PC versions of multiplatform games after the PS5/XSX launch.

http://gamrconnect.vgchartz.com/thread.php?id=241513&page=1

And now suddenly 30% less performance will not be noticeable and without going to Digital foundry nobody will be able to pint point the difference?

So why not also lower the bar for "bare minimum" on PC, if anything below 30% ain't noticeable? And there you can tweak even more with the settings, so 40% or even 50% less than a "GPU Nvidia 2080 super" should be okay, don't you think?