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I wouldn't be surprised if it's cheap capacitors and some other inexpensive components that caused many of these problems. Kind of funny that if MS would have spent another $5-$20 a console, they wouldn't be looking at a cost of about $80 per one now to fix them.

I wouldn't buy a 360 until I knew it contained the 65nm parts. I'd rather have a console that never has to be return instead of one where it gets fixed each time it breaks over the next three years.



Numbers are like people. Torture them enough and you can get them to say anything you want.

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