Chazore said:
I remember seeing some modular designed PC years ago, one that literally had each part encased in a small plastic style box, that could easily slot into the main base system, which made it look like a modular PC. I thought that design alone was something that consoles could have gone with, because then it would have opened up new avenues for customers to experiment with. Instead all we have atm is the ability to swap out a drive, and use a K+M for some games. They should release a console on the side for that much, because then it actually gives you the option of what you personally want to go for. Currently in the open hw market we have a myriad of parts to choose, ranging from low to medium and high end expenses, which is good, because then you have choices to make, rather than say only 1-2 choices, with both not yielding all that great returns. The thing is, a console can be affordable to some, but then you then have to account for the other two consoles as well as their "refresher" systems. Add all those up and it goes above the price of a 1k custom rig, and then you've got the online subs to pay for access to online, and that adds up as well, while with PC you just pay your regular internet bill and have your custom rig, which you wouldn't need to constantly upgrade (provided you're not stupid with decision making). 4k60fps sounds great on paper, as well as it being a reality. It's not some fabled concept that's non obtainable, it's that the big 3 don't care for it, because they know they'll have to reach into their coffers a bit deeper, but that's on them, not the customer. Also in terms of optimisation, it's more about taking things back a bit, rather than working some black magic. Playing the same game from 4k to 6k isn't going to be making much of a difference, and staying at 30fps is definitely not going to look great for another 10+yrs either. There's a reason why we're seeing more support for 4k monitors with higher than 60hz refresh rates now, rather than monitor manufacturers deciding to just stick with 4k 60hz monitors for years on end. RT will eventually reach a point where it becomes baseline, just like how certain tech was once an option used by the few, that has now become baseline. It'll happen with time, just not at it's current state. |
I dunno man, but to me modular consoles sound like a bad idea as developers will no longer be able to push the base console to its limits. It would be exactly like pc where you can crank up certain graphics settings that take a huge hit on the performance with a relatively little increase in visual fidelity. 4k and 120fps is, of course ,awesome. But ask yourself this: What will look better a remastered Last of Us designed for the ps3 but running in 4k and 60fps or TLOU 2 running in 1080p/ 30fps but designed from the ground up for current gen consoles?
Personally I would rather see it as it is now. The highest visual fidelity possible on the base next gen consoles at 1080p or 1440p at a locked 30fps. And pro versions of the consoles that will do native 4k or play them on pc at 8k and 360fps, off course.
Last edited by goopy20 - on 20 December 2019