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curl-6 said:
DonFerrari said:

Hey man you know what I'm saying.

Sure Okami could look pretty much equal (let's even say not a remaster but a remake), because the style of graphic without photorealism can hide the major differences in HW power and give a very pleasing show.

What I was saying is that applying diminishing returns to something that isn't fully utilizing the limit for graphical show isn't doing it right. If we compare the top tier graphical powerhouses on PS4 and Switch they will have a very big difference, diminishing returns haven't hit the ceiling yet.

But anyway, several games on Switch seem pretty enough that a large number don't care (even in some ports that had several cuts on IQ).

There's no getting around the fact that there is a significant power difference between Switch and PS4, that's true.

Diminishing returns is a matter of individual perception though; for me PS4/Xbone show diminishing returns even compared to PS3/360. It's not that they don't look much better than those systems, of course they do, just not to the extent of previous generational leaps in my subjective opinion. Since Switch is more graphically capable than PS3/360 I can see why someone might feel the gap between PS4 and Switch demonstrates diminishing returns.

Sure, I do agree that the leaps look smaller to the eye at every gen even if pixel count jump were higher



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."