curl-6 said:
I dunno, I imagine Okami HD on Switch probably has similarly great image quality to those games, given it's 1080p with x4 MSAA. Yeah, it's a remaster of an old game, but if we set aside graphical complexity, the base PS4 and Switch actually seem to have a similar IQ ceiling; 1080p with good AA. |
Hey man you know what I'm saying.
Sure Okami could look pretty much equal (let's even say not a remaster but a remake), because the style of graphic without photorealism can hide the major differences in HW power and give a very pleasing show.
What I was saying is that applying diminishing returns to something that isn't fully utilizing the limit for graphical show isn't doing it right. If we compare the top tier graphical powerhouses on PS4 and Switch they will have a very big difference, diminishing returns haven't hit the ceiling yet.
But anyway, several games on Switch seem pretty enough that a large number don't care (even in some ports that had several cuts on IQ).

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







