VideoGameAccountant said:
Your point about the Gamecube is not the same as the Switch wasn't out or even close to out when Iwata passed. Again, Iwata passed in July 2015 but the Switch didn't launch until another 21 months. They may have had an overall strategy or idea for the system at that time but a lot can change in roughly 2 years time. What you and others are assuming is that nothing changed from the inception to Iwata's depth and Kimishima did absolutely nothing but follow the plan. The actual launch and the solftware line-up is what you have to give credit to Kimishima for as he was president at the time. But you all don't want to give him that credit because he's not a sacred cow. When I say he's a bad strategist unless he uses a book, what I mean is Iwata can't run a business unless he's using someone else's gameplan. The minute he goes off script the company goes off a cliff and has some of their worst loses. Iwata had to rely on those books because he had no business sense of his own. The success of the Wii and DS shows that 1)Those business books are good and 2)Nintendo makes good games. However, it doesn't really prove Iwata was skilled at what he did as, again, those were the only successes he had. When you consider that, it's clear that the books carried him, rather than Iwata's keen business sense leading the company to success. Iwata was someone who should never have been moved into the position he was in. He was a programmer without parallel and that's where he probably should have been. As a CEO, his results are mixed. I'll end on this. When Nintendo becomes incredibly successful after someone takes Iwata's job, it's hard to say he was a good businessman. |
The reason why we are debating is because you are not using the word strategy correctly. Strategy is the overall, big picture plan. The Wii's strategy was "playing together" (Wii = We) which means a focus on local multiplayer. Wii's strategy was also a "small, cheap console with a simple, intuitive controller". These describe the overall plan which is why those things are strategy. On the other hand execution is something like "bundling in Wii Sports at launch". That is execution. Nintendo of America did it and Nintendo of Japan did not. So, maybe Iwata is not the best at execution? I'll concede that. I don't think he was the best at execution. I think he was the best at strategy.
Switch's strategy was to consolidate home and handheld onto one system. That is 100% Iwata's idea. He gets credit for the strategy. I also think he was trying to follow a disruptive strategy again from "those books", but that part still remains to be seen. But as for Switch's launch, that is execution and that was all Kimishima.
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