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Lafiel said:
I'm not sure about Gone Homes impact overall, but I for one really enjoyed my time with it. The writing was gripping enough to carry the game and piecing together the storylines of the family members was fun as a result.

DeusXmachina said:
Played the game ready to hate it for it's lack of gameplay and short duration and instead ended up enjoying it. The voice acting is excellent and it was the first time a house in a videogame didn't feel fake. It actualy felt like a family lived there.

Sarah Grayson was excellent as Sam (and Mitten, for those who found the Easter egg ). They had her watch My So-Called Life as a guide for the right tone to aim for, and that felt like a perfect match for this type of story. And time frame.

And yeah, I agree with it feeling believable in terms of being like a place that felt lived in. The level of detail, the period-specific touches that are present in credible ways (like the dorky long carpets that everyone used to have in their hallways back then) but not so overdone that it feels like a parody (like...no bathroom carpeting, for example), the playable cassette tapes that really sound like tapes, not new recordings, all that sort of thing. (Not that that's a slight on Chris Remo's original soundtrack for the game by any means. He also did a pretty great OST for What Remains of Edith Finch, incidentally.) Also, Sam's room is hideous. I love it.