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goopy20 said:
Pemalite said: PC requirements don't "jump" when new console hardware comes out, PC requirements constantly gradually increase as older hardware gets phased out naturally, you didn't need a Radeon 7850 to run Battlefield 4, Call of Duty Ghosts or Assassins Creed 4 for example.

I still don't understand how someone, who seems so knowledgeable about graphics, can say something like that. Of course pc requirements will jump next year. It's not about what hardware is in the majority of pc's right now, it's about the games. And right now, all major game developers are making games that are designed from the ground up around to take full advantage of these new console's hardware and ray tracing support.

It takes many years to make a AAA game. Most of the games they are currently developing can't be "designed from the ground up around to take full advantage of these new console's hardware" because the third party developers didn't even know the capabilities of the new console's hardware a year ago.

The fraction of their games in development which indeed are "designed from the ground up around to take full advantage of these new console's hardware" will be probably released in 2022, 2023 or later. Don't expect them at console launch or in 2021.

And in 2022 - 2023 PC graphic cards with RTX2080 performance will be quite affordable.

goopy20 said:

Sure, you can say they will support current gen consoles for a couple of years and we will see a ton of cross-gen titles that don't really use this new hardware to its fullest potential, but that's also just speculation. It can also be that both next gen consoles launch with a bunch of titles that aren't on current gen anymore. Fact is that there will be a massive jump in minimum pc requirements for multi platform games that do skip current gen consoles and they've already shown a couple of them like Godfall and Hellblade 2.

Additional to the argument above, third party developers are very interested to sell their games to many customers. By limiting the supported hardware base too much will cost them a lot of money.

How big will the hardware base be at the end of 2020, if the minimum specs are RTX 2080 (or RTX 2070 Super) and raytracing capabilities? Around 8 million consoles (PS5 + XSX together) plus a few million PCs with that hardware?

Will that hardware base satisfy them enough to ditch all hardware below for their holiday 2020 games? Or are cross-gen titles much more probable?