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Pemalite said: PC requirements don't "jump" when new console hardware comes out, PC requirements constantly gradually increase as older hardware gets phased out naturally, you didn't need a Radeon 7850 to run Battlefield 4, Call of Duty Ghosts or Assassins Creed 4 for example.

I still don't understand how someone, who seems so knowledgeable about graphics, can say something like that. Of course pc requirements will jump next year. It's not about what hardware is in the majority of pc's right now, it's about the games. And right now, all major game developers are making games that are designed from the ground up around to take full advantage of these new console's hardware and ray tracing support.

Sure, you can say they will support current gen consoles for a couple of years and we will see a ton of cross-gen titles that don't really use this new hardware to its fullest potential, but that's also just speculation. It can also be that both next gen consoles launch with a bunch of titles that aren't on current gen anymore. Fact is that there will be a massive jump in minimum pc requirements for multi platform games that do skip current gen consoles and they've already shown a couple of them like Godfall and Hellblade 2.

Things like ray tracing may be an option you can turn off right now for pc games, but those games were never designed around ray tracing. Those are just current gen games which got a ray tracing patch for the 0,05% of people who currently own a RTX gpu. With next gen games this will be a totally different story. And we will finally see games designed from the ground up to use ray tracing in way more meaningful ways. The Hellblade 2 footage was supposedly captured in the game engine, running on the console, in real-time. If that's true, do you honestly believe the minimum pc requirements we see now for most multiplatform games (660GTX) will be the same for that game?     

Last edited by goopy20 - on 14 December 2019