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Pemalite said:
Mr Puggsly said:

You post a picture talking about sitting distance to the screen and I need to ignore that? I really think we're having a different arguments but I'm wrong apparently.

I am NOT telling you to ignore it. Again, those are your words, not mine. - Otherwise I wouldn't have posted it in the first place.

You are twisting and misconstruing my statements to be something they aren't, please stop it.

Mr Puggsly said:

You were discussing the limited GPU of the base X1 and how that affects framerates. I was not, I was discussing X1X given it has a vastly superior GPU therefore it does not have the same bottleneck issue. We don't need to elaborate on this.

The point you are missing that I am trying to convey is that all components play a role in framerates.

And the Xbox One X certainly does have a GPU bottleneck issue, otherwise every game would be operating at 4k with ultra settings instead of medium quality at a variable resolution.

We will agree to disagree on the resolution/display thing.

You don't understand what I was saying about GPU bottleneck. You made the point base X1 struggles to achieve 1080p, not relevant but agreed. The X1X on the otherhand can handle similar visuals at much higher resolutions. Hence, X1X has less GPU bottneck issues.

The logic is X1X can hit the highly coveted 1080p resolution often with plenty of GPU power to spare. Thats why there are numerous titles that offer a 60 fps mode at 1080p.

Hence, X1X's massive GPU boost along with a less impressive CPU boost means more games can achieve 60 fps and maybe at 1080p or higher. But the CPU power still isnt there to push all X1 games to 60 fps.



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