By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pemalite said:
Mr Puggsly said:

You know what, youre absolutely right. I get your point now.

All games should be 480p. If people dont like it, tough shit. Just back away from the TV. Its so obvious.

When people were complaing about X1's resolution disparity, the solution was obviously move your couch further back.

We didnt even need the X1X. They should just develop a Xbox branded tape measurer. That way people with large screen could figure out the correct distance for their screen and couch.

I don't know why you are ignoring the evidence to keep clinging to your own false narratives?

Mr Puggsly said:

Hmm... me thinks you're overestimating the capabilities of the "Spec A+ box." "LOL!"

X1X doesn't have enough CPU power to make all X1 content 60 fps. It just happens to have a significant CPU boost that makes 60 fps MORE feasible.

Its kinda like building a PC. 9th gen consoles need to have CPUs sufficient for 60 fps in demanding current and upcoming games. My guess is they will have about 10TF, so that should be enough for 60 fps in many games at about 1440p and higher.

There is more to achieving 60fps than just CPU performance.
If you are GPU limited... You aren't hitting 60fps.

And let's face it, the Xbox One is not only CPU limited, but GPU limited as well, it was never going to have a ton of 60fps games, especially as it can't even maintain 1080P.

Mr Puggsly said:

Well in the 8th gen resolution and effects saw great improvements. Not really feeling like physics or AI saw a massive boost, not to the same extent.

They did see massive increases, especially in the particles department on later titles.

A.I saw increases, especially in character counts, complexity of A.I routines I would argue haven't really taken a massive stride in years... I mean Halo: Combat Evolved on the OG Xbox verses Halo 5 on the Xbox One, it's a night and day difference in CPU performance, but not in A.I complexity.

Resolution not important, just move back. I am ending on that. Its not a false narrative, you provided a graphic showing it.

I was discussing X1X in regard to 60 fps. Your response is a completely different discussion, but I agree with the irrelevant argument youre making.

You make a good point I wasnt neccessarily considering. There are certainly games that used the improved CPUs for increased scale. I dont feel the AI in those games got much better though. I mean the AI in some 7th gen games still trounce many 8th gen games. Hence, I argue great AI seems to difficult to design more than a specs limitation.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)