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Pemalite said:
Mr Puggsly said:

Exclusives do increase console sales, they don't account for an entire userbase. Nor does every exclusive sale account for a console sale.

We should also take into consideration many console bundles have become multiplat games.

I feel like the point is being missed. Especially when I said word of mouth, success early on and buying the console your peers have is also relevant.

I am not disagreeing with your intrinsic point that Multiplats make up the bulk of game purchases for a particular platform.

But any informed consumer will opt for a platform based on a myriad of reasons... And one of those reasons will be exclusives or backwards compatibility or the fastest hardware or the cheapest price or because their friends own that console. Or whatever.

You do need exclusives though, it's been the achilles heel for the Xbox One for years and the lack of such does tarnish a brands reputation which has a flow-on effect.





I think buying the console your peers have is significant when you consider its online gaming dominating most active games lists. Its funny, the people online demand single player experiences while the silent majority is actively playing online.

At any point did I say exclusives are not needed? Again, I really feel MS is going heavy on exclusives because of Gamepass and Windows support. Making more games makes sense when you've greatly increased the financial viability.

A lack of exclusives wasnt the problem. Its more like too few were really notable. MS simply cant rely on 3rd parties like they once did.



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