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Pemalite said:
Mr Puggsly said:

Sorry, not a debate. I used S-video and component to make 6th gen content sharper on 480p TV. So your evidence is wrong.

Then provide the damn evidence! Do you not understand what evidence is? And why it gets provided? If you are going to ignore someone elses evidence and keep asserting your position as the right one, then you don't actually have an argument, only a baseless opinion... Honestly think you are trolling at this point?

Not saying S-Video and Component doesn't make the image better. It's just not going to have the clarity of a full digital signal however.

Mr Puggsly said:

Playing 3D games at 480p on 768p monitor looked bad. Again, not a debate.

Playing 3D games at 768P on a 1080P monitor looked bad.

Mr Puggsly said:

No, the units in Halo Wars are not unusually large compraed to many RTS.  If anything, some games zoom out further.

They are large.
Halo Wars 2.

Ashes of the Singularity.

Mr Puggsly said:

And? I'm explaining how Starcraft and other RTS games worked on 5th gen consoles. They often looked very different from the PC versions due spec and resolution disparity. Hence, their visuals had significant changes.

Consoles of the era tend to be underpowered verses the PC alternative, that didn't just extend to RTS games, but FPS, RPG, the lot.
Take Final Fantasy 7/8 on PC, you could do 800x600... In general all 5th gen console games were low-res.

So again... What's your point?

Mr Puggsly said:

From a pixel count perspective, 480p to 720p is not as big as 1080p to 4K. I said early 480p to 720p was a big jump based on what we can easily perceive with our eyes. And I dont just mean experts like yourself.

What you perceive with your eyes and the effect of resolution is entirely down to your own eye capabilities, the distance you sit from the display and how large said display was.

The difference between 480P and 720P can be non existent when not accounting for the above factors... Where as the distance between 720P and 1440P can be catastrophically massive.

This image will essentially undermine your entire argument and proves what I am saying.

Mr Puggsly said:

The difference between 1080p and 4K mostly matters when you're playing on a massive screen. While the disparity of 480p and 720p is more obvious on a smaller screens and big.

No, no and no.
It's not just about display size. See above.

And the disparity between 480P and 720P actually increases the larger the display is and the closer you sit to said display. - You are stretching pixels so you are able to discern the discrepancies to a far larger degree.

"Not saying S-Video and Component doesn't make the image better." This was my point. Basic RCA look muddy compared to using those. I tried to opt for those when I could.

768p on 1080p screen doesent look nearly as bad as 480p. Its a world lf difference. I'm really just obvious truths.

Are you comparing Halo Wars to Ashes of Singularity? That's funny. You're being silly. Ashes is not average for the genre, certainly not in 7th gen. Also, Ashes is intended to be a larger scale PC exclusive.

I'm saying to the average person, the leap from 480p to 720p was an obvious improvment. Seeing the disparity of 720p can be a little more difficult especially with a good AA solution. But again not everybody is an expert like yourself.

I dont think we really need to drag this on. I guess your point is 480p looks great... on 480p screens. I think its a fine resolution for many games to be playable on, but 720p is the sweet spot for almost all games. Especially when you consider low res games tend to need bigger UIs that can take much of the screen.



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