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DonFerrari said:
Mr Puggsly said:

Different effects, attention to detail in different aspects, much smoother performance and higher resolution doesn't hurt either.

These are also games varying in scale. Some have large open areas, some are more linear. God of War and Gears 5 being the most linear.

Using different techniques doesn't make they look better.

GoW is plenty open, you can go to any area in the game without having a loading, the full game is a single setpiece.

None of the games you listed look better on Xbox than the games I listed for PS4Pro. If you want to pick games on the best PC HW then sure you can find some.

You really don't get it. If the CPU wasn't the bottleneck and smooth 60fps happen for that game then you are using roughly twice the power on the GPU to have that graphic.

So doesn't matter where you look from reducing fps from 60 to 30 increase what is possible in graphical achievement, it is that simple.

I'm suggesting some of the 60 fps games use techniques that do look better than 30 fps games.

God of War has open areas and areas you explore slowly. If you fast travel, there is will be a load time.

I argue the 60 fps games I mentioned are in the ballpark or in some ways better visually than the Pro games you mentioned. They do similar visual fideltity on X1X above 1440p with 60 fps. If those 60 fps games reduced resolution further, they could improve effects and draw distance as well.

What is possible in graphical achievment also is dependent on resolution, even at 30 fps. For example, the Pro games you mentioned are 1440p because thats about the best they could do with thosee graphics.

If CPU bottleneck wasnt an issue, they could potentially maintain those visuals at a lower resolution with 60 fps.

Last edited by Mr Puggsly - on 08 December 2019

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