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Pemalite said:
Mr Puggsly said:

If you're playing a 480p game, it'll look okay on a 480p CRT screen. It can still look a bit muddy depending on the input from my experience, but even HD games can be acceptable as well.

I have provided evidence that completely contradicts this statement.
Try again.

Mr Puggsly said:

However, 480p will look crappy on 768p CRT monitor. Its simply a low resolution (for 3D games) so it looks poor on pretty much any screen 720p or higher. To the contrary, 720p can look good even on 4K displays especially with a good anti aliasing solution, maybe temporal effects, etc.

I have provided evidence that completely contradicts this statement.
Try again.

Mr Puggsly said:

I'm saying 720p is about the resolution you need for tiny objects to be fairly crisp and small text to be easily readable. You can also apply good AA effects to clean up the noise. With 480p though, its just too low for many games on an average home display.

I have provided evidence that completely contradicts this statement.
Try again.

Mr Puggsly said:

Halo Wars probably seemed "excessively" large because the base was just a cluster of buildings. When you zoom out it looks at par with other RTS games.

It's not just the "buildings" that were large.
The units and doodads were as well.

It actually had to be in order to look palatable on a display you sit a distance from and function optimally with a slow console controller.

Even zoomed out... It's still much larger than say... Total Annihilation units zoomed out on PC.

Mr Puggsly said:

The RTS games on 5th gen consoles were only 240p and generally cartoonish. They were generally bright colorful to distinguish objects.

And?

Mr Puggsly said:

I've played 720p games on a large 4K screen and could tell you it looked fine. Not ideal, not nearly as muddy or pixelated like 480p would be either. That's not something you can really disagree with, this is objective. You speak as if 480p and 720p look about equal on large 4K displays. Obviously there is a huge difference.

The scaling will always make a 720P image on a 4k screen non-optimal unless you have a high quality scaler.
Otherwise 1080P content being a perfect division of 3840x2160 scales far better.

Yes there is a difference between 480P and 720P. That isn't the argument I have put forth, please go back and re-read my posts instead of ignoring them and the evidence presented.

The point I am trying to convey is that the difference between 480P and 720P isn't as significant as other resolution gaps.

Sorry, not a debate. I used S-video and component to make 6th gen content sharper on 480p TV. So your evidence is wrong.

Playing 3D games at 480p on 768p monitor looked bad. Again, not a debate.

Try using a 480p display as a monitor. You wont be able to read much of the small text. Not a debate.

No, the units in Halo Wars are not unusually large compraed to many RTS.  If anything, some games zoom out further.

And? I'm explaining how Starcraft and other RTS games worked on 5th gen consoles. They often looked very different from the PC versions due spec and resolution disparity. Hence, their visuals had significant changes.

From a pixel count perspective, 480p to 720p is not as big as 1080p to 4K. I said early 480p to 720p was a big jump based on what we can easily perceive with our eyes. And I dont just mean experts like yourself.

The difference between 1080p and 4K mostly matters when you're playing on a massive screen. While the disparity of 480p and 720p is more obvious on a smaller screens and big.



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