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Pemalite said:
Mr Puggsly said:

The move to 480p to 720p was a very significant transition in regard to what our eyes can easily perceive. As was moving from 240p to 480p. The transition to 1080p and 4K wasn't as obvious, even if the number of pixels grew significantly.

I agree. The move from 480P to 720P was a significant transition.
Some consoles (Like the Switch and WiiU) are able to show us the differences of say... 480P and 720P in real time though.

It's not as significant though as the transition from 6th gen to 7th gen +480P to 720P, because that also generally had an accompanying shift in output technology. (Analogue to Digital.)

The shift to 4k can be just as big, all depends on your panel size and how far you sit from it, but it's very noticeable when I shift from the Xbox One X with a game racing towards a 4k output to a Nintendo Switch/Xbox One/Playstation 4 game which tops out at 1080P.

Mr Puggsly said:

From the little research I did, I'm pretty sure 6th gen consoles and Wii were primarily doing 640x480 natively in games, lower wasn't unusual to help performance. Although its worth noting the original Xbox had a surprising large list of games that did 720p.

640x480 and 720x480 titles typically relied on Anamorphic widescreen on the Gamecube and Wii. That's the output.
Doesn't mean they aren't rendering games internally at 854x480... In-fact many games on Gamecube and Wii did 512x448 or less.
I.E. Dragon Ball Budokai 2 was 512x224 on the Gamecube or 224P.

However the Wii's internal frambuffer allows for 854x480.

Worthy of mention is that the WiiU's gamepad is also 480P or 854x480 and many switch games fall to that same resolution.

But for a true 480P 16:9 widescreen image the resolution is most certainly 854×480.

Mr Puggsly said:

Component is analog yet its at par wit HDMI. Also just by adjusting the resolution in PC games, its obvious that 480p and 720p are a world of difference.

Component is nowhere near HDMI. - Component tops out at 1080 interlaced for starters...
I have a component+composite+HDMI cable for the Xbox 360 and the difference is night and day. HDMI > Component > Composite in that order.

The difference between 480P and 720P differences and how pronounced those differences are... Of course stems from display type (I.E. Native resolution), display size and distance from the display.
The difference between 480P and 720P on a PC via CRT monitor is stuff all.
The difference between 480P and 720P on an LCD panel which is 720P/1080P native is massive.

Digital Foundry did a CRT breakdown just recently, go check that video out.

Even if a 480p console had a digital output, the games are still gonna look bad on a HD screen due to low resolution. I was playing with Halo Reach's resolution settings on PC, I can assure 480p looks terrible. But fine you want a OG Xbox flavor.

I've played games varying from 720p to 4K on large screens (60-70"). I still say the disparity there isn't as big as 480p to 720p. Not all games running 720p is equal of course, AA has become so advanced that 720p experiences can look surprisingly good. While others can be more muddy or pixelated.

480p looks okay on a small screen like the Wii U tablet and sometimes Switch games are doing that resolution. Vita was often doing 480p or lower in demanding games. Even 240p has been acceptable on the tiny 3DS screen.

If a game like DB on Gamecube is doing 512x224, doesn't make sense to call it 224p because the ratio is so unusual. Same goes for modern games doing 1920x2160, like RDR2 on PS4 Pro.

From what I've seen component is capable of 1080p, not just 1080i. I think this depends on the television, older TVs might be limited to 1080i. From my experience and what I've read, component can be at par with HDMI.



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