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washimul said: the Aurana demo runs at 1 fps ......u are comparing that to CELL...............what a shame. did you read the links i provided???? No:- what a shame????pentium 3 running a complex demo but taking years for that., atleast know something before posting. This is what Barry said regarding raytacing Comment by Barry Minor — March 8, 2007 @ 11:01 am To put this render job in perspective I just ran one frame of this scene through 3dsMax’s default ray-tracer an it took my Centrino Duo (dual core x86) machine one hour eight minutes to render what Cell and the iRT renders in less than one half of a second. http://gametomorrow.com/blog/index.php/2007/03/07/cell-power-at-gdc-2007/To put this render job in perspective I just ran one frame of this scene through 3dsMax’s default ray-tracer an it took my Centrino Duo (dual core x86) machine one hour eight minutes to render what Cell and the iRT renders in less than one half of a second. do u get an idea of how powerful the CELL is : 1 hour 8 minutes on DUAL CORE CENTRINO translates to just half a second on CELL
Well, the demo runs at 12fps on my system and has been reported to run at over 60fps on an Intel Core 2 Extreme ... Now, since you don't bother reading and understanding your links here is an important quote:
Using IBM’s scalable iRT rendering technology, the PS3 is able to decompose each frame into manageable work regions and dynamically distribute them to blades or other PS3s for rendering.
Which means that the cell on the PS3 was only doing scene-graph management off loading the majority of the work to blade servers ... Now, surpringly enough they didn't mention the type or quantity of blade servers they were using ... Being that this was IBM they have access to a lot of high quality servers so I wouldn't be surprised to find out that it was 12-24 blade servers each with 1 or 2 Quad-Core Intel Xeon processors running at 2.33 GHz ... This would mean that 12 - 48 Quad core intel processors can outperform a dual core processor what a shocker!