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Bofferbrauer2 said:

Wii Fit also had an entire holiday season by this point and was very heavily marketed. No small wonder it sold like hot cakes.

And, like Pyro already pointed out, Ring Fit Adventure has stock issues as Nintendo wasn't prepared to it's level of success, while Wii Fit didn't have that problem.

RolStoppable said:

A game like Ring Fit Adventure doesn't need a strong launch month to go on to sell 10m+. A game like it gains traction through good word of mouth, and the game now being in short supply in Japan is already a hint for a different sales curve compared to the usual video game.

Wow other people actually think 10m+ is feasible? Crazy. Yes the game won't follow a standard sales curve, which is why I said 5m, not 2.5m.

Feasible sales range is 3.5-7m.