Soundwave said:
The Virtual Boy was released because Game Boy sales had slowed badly and the Project: Atlantis that Nintendo was working on to succeed the GB was not going to be ready any time soon (it ate a crap ton of batteries like the Game Gear). This is why the Virtual Boy got on market. When people say "what the fuck was Nintendo thinking with Virtual Boy" that was what they were thinking ... Yamauchi was unhappy with Game Boy sales declining and pushed for a product line to pick up the slack. You don't have to give me dates, I remember all that stuff. SMO and BOTW doing well doesn't help down the road because those games sell so much that there isn't that much of a crowd left, every copy that BOTW sells is one less person to buy a Switch later on for BOTW2 ... because they already own one. That's kinda the issue, you run dry when you're basically relying on essentially 7 or 8 franchises which already have previously been released on a platform in the first 3 years and have sold millions and millions. BOTW2 is not going to boost Switch sales the same way BOTW1 did because BOTW already brought in most of the audience interested in a Zelda game. |
That was probably the most bizarre thing I've ever read on the internet on par with
"Smash Bros Ultimate isn't going to sell the switch since most of Nintendo hardcore already bought the system",
" Switch momentum will fall off the cliff after all of WiiU fans bought the system ",
" Switch sales will drop next year after releasing SMO, BOTW, and Splatoon 2 ",
" Pokemon SwSh will not move hardware because every pokemon fans already bought it after Let's Go released "







