Soundwave said:
The Virtual Boy was released because Game Boy sales had slowed badly and the Project: Atlantis that Nintendo was working on to succeed the GB was not going to be ready any time soon (it ate a crap ton of batteries like the Game Gear). This is why the Virtual Boy got on market. When people say "what the fuck was Nintendo thinking with Virtual Boy" that was what they were thinking ... Yamauchi was unhappy with Game Boy sales declining and pushed for a product line to pick up the slack. You don't have to give me dates, I remember all that stuff. SMO and BOTW doing well doesn't help down the road because those games sell so much that there isn't that much of a crowd left, every copy that BOTW sells is one less person to buy a Switch later on for BOTW2 ... because they already own one. That's kinda the issue, you run dry when you're basically relying on essentially 7 or 8 franchises which already have previously been released on a platform in the first 3 years and have sold millions and millions. BOTW2 is not going to boost Switch sales the same way BOTW1 did because BOTW already brought in most of the audience interested in a Zelda game. |
Gameboy sales may have slowed down, but that wasn't the reason for the Virtual Boy. That was more of a pet project of Yamauchi and Yokoi, the former also not overly fond of the Gameboy the latter invented (and even filed a patent for it in 1982). Yamauchi continued to defend the Virtual Boy long after it's complete failure was clear while it''s failure drove Yokoi to leave the company in 1996.
By contrast, Nintendo released some new versions of the Gameboy (Play it Loud, followed by the Pocket and finally the Color) to keep the sales of the Gameboy flowing. While Pokemon certainly gave the Gameboy a second wind, it would still have been supported for such a long time without it and if the Virtual Boy would have been a success. Would it have been as successful? Probably not, but that's not the point of the question, which was only about the length of support.
About the bolded part: If that was true, then CoD, FiFA, and all the other annualized games would also just push a console's sales once during it's lifetime and not every single year. It will certainly do less than BotW did back then, but it will still push hardware.
LGBTDBZBBQ said: Switch is going to hit 50m milestone at the end of 2019. Switch still has a lot of cards to play in the upcoming years Animal Crossing - 15m seller Zelda BOTW 2 - 15-20m seller Next 3D Mario - 15m seller Next Pokemon remake - 10-12m seller Next mainline Pokemon - 15m seller Price cut Another SKU Evergreen titles discount/promotion. |
And that's leaving out some smaller IP like a new Paper Mario or a second entry in some series like Fire Emblem which often do have multiple entries on a console. And the Switch is simply too big for publishers to ignore by now, so new third party games will come for sure, and this at least as long as PS4/XBO will get ports.
Last edited by Bofferbrauer2 - on 29 November 2019The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454 List as Google Doc: https://docs.google.com/spreadsheets/d/1aW2hXQT1TheElVS7z-F3pP-7nbqdrDqWNTxl6JoJWBY/edit?usp=sharing
The Steam/GOG key gifting thread: https://gamrconnect.vgchartz.com/thread/242024/the-steamgog-key-gifting-thread/1/
Free Pc Games thread: https://gamrconnect.vgchartz.com/thread/248138/free-pc-games/1/