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Bofferbrauer2 said:
SanAndreasX said:

That didn't work last time they tried it on the 360. Almost every Japanese developer that got in bed with Microsoft for exclusivity ended up regretting it badly. US sales didn't make up for lost Japanese sales. Namco used the money Microsoft paid them for 360 games like Eternal Sonata and Tales of Vesperia to make better versions for PS3 to try and make up what they lost in sales by being 360 exclusive.  Vesperia did so poorly on 360 that the Tales studio got shut down.

Microsoft honestly needs to face the facts about the Xbox in Japan. It's never going to happen. They need to content themselves with the handful of multinational-focused Japanese developers willing to port their popular-in-the-US games and focus on the Western market otherwise. Other than that, they need to leave Japanese games to Nintendo and Sony.

I see your point, but I actually meant games they develop themselves for the Japanese market, new IPs, not games where they just bought the exclusivity for from another publisher.

And I agree that it will be very hard for Xbox, but it could at least reach 360 levels again next gen that way. Not great or even good, but at least not as abysmal as the XBO is doing.

They've tried that too. Blue Dragon and Lost Odyssey didn't help much, and Blue Dragon had Sakaguchi, Uematsu, and Akira Toriyama. I don't think either Microsoft or Mistwalker liked how that partnership went. Those were original IPs for the 360. There was supposed to be a third game, Cry On, that ended up never going anywhere. A generation earlier, they tried to make a MMO for the original Xbox with Level-5, and that relationship ended with Akihiro Hino vowing that he would never work with Microsoft again.  They simply don't have a clue when it comes to Japan, and there's more to MS's failures there than can be dismissed by writing it off as Japanese nationalism.