Lafiel said:
Thats a good point. A PS4p would obviously only work with digital sw (beneficial for Sony) and could keep users engaged (paying) through PS+ or PS Now subs aswell as widen their (already great) reach quite a bit, but they might still need to sell such a device at a reasonable profit, which could harm sales - then again the investment to make it happen is probably much lower than a real seperate handheld launch, so I think it might very well be worth the risk. |
Yes I think it is worth the risk and probably would outsell PSVita for a fraction of the R&D and even manufacturing cost.
But besides PS+ (would people play as much multiplayer in portable as they do on the console? Perhaps, many smartphone games that are competitive have a good number of players) I'm curious on how many SW they would sell of the legacy SW (at least today almost 100% of the games are available digital, but size is massive for a portable) and if the attach ratio having only "outdated" game would be high.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."