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HappySqurriel said: washimul said: REAL -TIME raytracing was never done before......RAYCASTING was done. CELL is 1000x more powerful than conventional pc cores.IF u havent looked at CELL benchmarks i could provide you with 100s of link. you wd need atleast 50 quad cores to do that. CELL on average is around 23x more powerful than a quad core amd/intel. http://www.cs.utk.edu/~dongarra/WEB-PAGES/SPRING-2007/Lect04b.pdf http://cag.csail.mit.edu/crg/papers/eichenberger05cell.pdf http://www.mc.com/literature/literature_files/Cell-Perf-Simple.pdf http://www.mc.com/literature/literature_files/CellPerfAndProg-3Nov06.pdf http://www.cs.berkeley.edu/~samw/projects/cell/EDGE06_abstract.pdf http://www.cs.berkeley.edu/~samw/projects/cell/LBLTalk.pdf NOTE :- with a mdified octopiler,EDGE and irt the performance boost could exceed 1000 in all case. ////////////////////////////////////////////////////////////////////////////////////////READ BELOW Here's a fresh demo of my Arauna raytracer: http://www.bik5.com/arauna_demo2.zip Instructions: 1. Unzip and run arauna_supersampling.exe to measure peak performance (~11M on my machine); 2. Open scene.txt and add '//' to the fifth line (speedtest); 3. Run arauna.exe to walk around the scene. Keys: A, S, D, W to walk forward/backward and strafe; cursor keys to rotate the camera; R and F to move down and up (reversed, sorry, forgot to fix). That's the basic stuff; there's more to try out using scene.txt, have a look at the file to see what's possible. washimul do you ever know what you're talking about? Edit: BTW, that demo runs on my Athlon 64 X2 3800+ and is far more complex than the demo I saw running on a Pentium 3 ... If the Cell really was 1,000 times as powerful as conventional CPUs we should be seeing Resistance: Fall of Man being raytraced ...
the Aurana demo runs at 1 fps ......u are comparing that to CELL...............what a shame. did you read the links i provided???? atleast know something before posting. This is what Barry said regarding raytacing http://gametomorrow.com/blog/index.php/2007/03/07/cell-power-at-gdc-2007/To put this render job in perspective I just ran one frame of this scene through 3dsMax’s default ray-tracer an it took my Centrino Duo (dual core x86) machine one hour eight minutes to render what Cell and the iRT renders in less than one half of a second. do u get an idea of how powerful the CELL is : 1 hour 8 minutes on DUAL CORE CENTRINO translates to just half a second on CELL MODS :- i just posted valid links and still u have people arguing unnecessarily. SQUIRREL..........u wd be seeing full fledged RAYTRACING in ps3 games by the end of JUNE..............fingers crossed