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SvennoJ said:
Mr Puggsly said:

I'm sure the CPU for Stadia is better than consoles. But were they not forward thinking in CPU power or is RDR2 poorly optimized?

I mean its kinda odd its already struggling on specs.

I think it would help clear up some confusion if we get more FPS information in other games.

Regardless, its disappointing on GPU as well.

They can always add new hardware when hardware gets better / prices go down. They don't have to replace everything, yet at some point the premium games will get to run on premium hardware. The RDR2 port is probably poorly optimized, early launch title.

The advantage of streaming is that when it starts making money hardware can be added / upgraded at a regular basis, thus the premium subscriptions get better running games year after year. Just like my download speed has been increasing year over year without needing a new modem.

Developing for Linux isnt entirely new and its likely fairly standard PC specs as well. With the specs boasted about games should be looking and performing better.

When OnLive launched those specs trounced consoles. Google is a huge company, made big promises on specs and its looking like bullshit. You're suggesting they will upgrade later...

Are we absolutely certain this will be financially viable going this direction? Im also curious to see if developers care enough to keep porting games to work on Stadia.

The advantage MS and Sony have is their platforms already get great support. MS also has a great edge by having the most supported PC OS.

Im a fan of the streaming concept, I actually completed a few games via OnLIve years ago. But I dont like Stadia.



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