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Doctor_MG said:
bigtakilla said:

True, but people were more talking about game with pre rendered backgrounds and cut scenes. So, even I can agree with you games that were made with full 3D poly to full 3D poly, yeah the N64 would win, But if we look at other aspects of gaming, like pre rendered backgrounds, music, cutscenes, and just how big developers could make games it really is no comparison. CD's were the future and gaming in general went that direction. Now I think tech has caught up enough where it leans the other way crazy enough to say, but in all honesty, streaming would be more efficient and produce better results than any physical medium.

And let's be honest, spite animation has aged better than either of those.

Alright, well let's kind of break down this comment here. You say that CD's were the future of gaming in general as to why N64 isn't that great, but 3D was also the future of gaming in general; which the N64 did way better than it's competitors at the time. Also, again the future of gaming also featured rumble and analog sticks as well for proper 3D movement (both of which have been featured in almost every single home console since the N64, even the consoles before Nintendo retroactively fit their consoles with analog sticks). So, while the N64 didn't do CD's it's a moot point when it helped pioneer almost everything else that generation.

Now, onto the Wii U. It remains to be seen the type of impact the Wii U will have. It used CD's, but not Blu-Ray or DVD's like previous consoles, so it's still behind. It included internal memory, but not anywhere near it's competition (OG Xbox ten years before had an 8GB harddrive in it, and the PS3 at the time was selling a 320GB model when the Wii U was introduced. Wii U max was 32GB for the deluxe). It provided asymmetrical gameplay, which has yet to be used substantially by any other competitor on the market, and was even abandoned by Nintendo themselves. The only thing the Wii U did that I would say actually influenced the future was the off TV play which influenced the Switch. 

I'd say the N64 did 3d polygons better sure, WAY better though... Eh. But that is to take out all aspects of story telling, which is what put gaming in the eye of mass audiences and made it what it is today. You really can't argue that. Now if you want to say Nintendo changed how games are played, I'm with you. But you wanna know who changed the way games are made? 

On to the Wii U. It uses its own proprietary disks, so it's not really CD's it used. It doesn't play blu rays, but now we are kind of going outside of gaming. Memory was less, but you can also hook up external storage, so this wasn't really an issue. And yeah, not as strong as it's competitors, but could do (though granted to a lesser extent) everything the other consoles could do. 

As for asymmetrical gaming, the reality is it was just too hard to develop. Nintendo bit off more than they could chew, and i can accept that when they not only had to dive in to HD gaming, but also have games playable across two screens, and it is a shame it never took off because it was awesome.