I have fibre to the home, and 0ms latency to the internet backbone. Doesn't change that I get 40ms lag when I play Overwatch, as you have to account for the latency beyond your control. End to end is not the same thing as your connection's latency. I do think streaming might be common, because internet gaming is common. You are already limited badly when you play CoD online, vs a theoretical LAN environment. The main advantage for Google Stadia would be running the entire game locally on the Google server, and only streaming the resulting graphics. Effectively a LAN environment for people playing multiplayer. Everyone would still have 40ms minimum lag to the server, but multiplayer connections at that server would be 0ms.







