By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Hiku said:

I'd say games where you get from point A to B by primarily holding forward on the stick (with an occasional mountain climb, etc) are not Walking Simulators.

What makes Gran Turismo a racing simulator over an arcade racing game?
It's the focus on the more realistic elements that affect the cars in a race. Buying different parts, fine tuning adjustments, the damage caused to the vehicle, and so on.

In that sense Death Stranding may be the first game where 'walking simulator' would be an accurate description of a significant portion of the game. Because they made the traversal into a game where you have to think about where you plant your feet, the balance of each leg, the amount of cargo you're carrying, equipment loadout that helps with certain terrain but is a hindrance in others, and the various effects this has on the body, etc.

So I'd say the others are more akin to 'walking games', and not simulators.

I haven't played a walking simulator yet, but I imagine the traversal mechanics can really make it or break it.
Wheres in a game where you simply progress by 'walking', it's mainly a trivial process, so things like interesting puzzles or a compelling story would be more in focus for my enjoyment of the game.

Would be more fair to call death stranding a soft stealth/traversal management game with heavy emphasis on story,calling it a "walking simulator" ignores too many of it other aspects.

Gran Turismo calls itself a "racing simulator" but that could be considered marketing cause in reality the "simulator" part of it is taken very loosely.

Edit: Just bought it on ps store,it is downloading right now and will play it when i return home from cinema this evening/night(gonna watch Joker)