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Failure/success has multiple meanings. One thing to consider is that Nintendo is a heavily successful company, especially on the software front. It depends if ARMs satisfies Nintendo’s business goals for the game.

As for a game that’s enjoyable? I personally enjoyed it quite a lot. But I think Nintendo ruined the chances for the game catching fire by putting in button controls. First off, part of the image of Wii Sports that made it successful was that it had people up and playing it; adding button controls would have harmed its potential. This game lacked the viral approach as a result as large percentages of the community - including youtubers - were not using motion controls, but showing the game is nothing but another slob-on-a-couch fighter.

This is one feature addition that you know there’s no way a healthy Iwata would have signed off on. I’m a little surprised Miyamoto did (or I assume he did, I don’t know his positioning in the company currently).

Anyway, if they DO have a sequel to ARMs, if I have one request, it is to make the punches more accurate. The game had airplane mode for punches, basically, where a straight punch would ever off to the side and the only way to throw a straight was to hold your fist sideways.

Last edited by Jumpin - on 03 November 2019

I describe myself as a little dose of toxic masculinity.