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Jumpin said:
Dulfite said:

I kind of thought the same, but that wouldn't reflect all the money they saved by not having two research and development teams, two sets of software teams, two sets of marketing teams, etc. They've saved a lot of money by consolidating down to one device, possibly offsetting the fact that they aren't selling as many Switch's as they would combined sales of home console and portable in most generations.

I don't think that's the right way to look at it given the Switch is a different kind of platform with different value and software sales patterns. I am not sure the average number of users per console, but it's a safe bet to consider a higher average number of users per Switch than per 3DS, which means higher software sales potential. We can back this by looking at the data, Nintendo sells way more games on Switch, and is bringing in significantly more money in the Switch era than in the Wii U/3DS era.

Interesting chart. Is that just software sales, or hardware? And I'd be more interested in global figures than just US.

Rereading your comment I'm assuming this is just software sales? And the average they make per game is higher because they are mostly $60 to start, though their cost of development is also a higher average due to this being all HD rather than the 3DS standard definition.